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Concepts and structure

In your Builder page scorecards are represented by three blueprints:

  • Scorecard - Represents a collection of rules and levels for evaluating entities.
  • Rule - Defines specific criteria for evaluation.
  • Rule Result - Stores the evaluation results for each entity.

Scorecard structure​

A single scorecard defines a category to group different checks, validations and evaluations.
Below is the structure of a single scorecard blueprint:

NameTypeDescription
BlueprintString (format: blueprints)The target blueprint whose entities will be evaluated.
LevelsArray of objectsAn array of levels with titles and colors (e.g., Bronze, Silver, Gold).
FilterObjectOptional query to filter which entities should be evaluated.
Rules testedNumber (aggregation)Number of rule evaluations performed.
Rules passedNumber (aggregation)Number of successful rule evaluations.
% of rules passedNumber (calculation)Calculated percentage of passed rules.

Relations: The scorecard blueprint doesn't have any relations by default.

A scorecard contains and groups multiple rules that are relevant to its specific category, for example a scorecard for service maturity can contain 3 rules, while the production readiness scorecard can contain 2 completely different rules.

Levels​

Levels are the different stages that an entity can be in, according to the rules that it passes.
By default, the levels are: Basic, Bronze, Silver, Gold.

The levels can be customized according to your organization's standards and with the colors that you prefer.



Below is an example of a few level types that can be defined:

Level Hierarchy

The levels are defined in the order of importance, where the first level is the most basic level and the last level is the most advanced.
The basic level is the default level for all entities.

If the entity didn't pass any rule, it will be at the Basic level, and thus can't have a rule associated with it.

{
"identifier": "Ownership",
"title": "Ownership",
"levels": [
{
"color": "paleBlue",
"title": "Basic"
},
{
"color": "bronze",
"title": "Bronze"
},
{
"color": "silver",
"title": "Silver"
},
{
"color": "gold",
"title": "Gold"
}
],
"rules": [
{
"identifier": "has-resp-team",
"title": "Has responsible team",
"description": "The service has a designated responsible team assigned, ensuring clear ownership and accountability for the service's development, maintenance, and support, promoting effective collaboration, timely issue resolution, and efficient decision-making.",
"level": "Bronze",
"query": {
"combinator": "and",
"conditions": [
{
"operator": "isNotEmpty",
"property": "$team"
}
]
}
}
]
}

Rule elements​

Rules enable you to generate checks inside a scorecard only for entities and properties.

A scorecard rule is a single evaluation consisting of multiple checks, each rule has a level which directly translates to how important it is for the check to pass (the more basic the check, the lower its level).

Combinator​

There are two available combinators:

  • and - will apply a logical AND operation between all rules, requiring all of them to satisfy for a given asset in order to return it.
  • or - will apply a logical OR operation between all rules, requiring at least one of them to satisfy for a given asset in order to return it.
single rule queries

If you only have a single rule in your query, the combinator has no effect. But keep in mind that it still needs to be included to adhere to the query structure.

Single rule query example

In the following example, only a single rule appears in the rules array, so the combinator field has no effect:

{
"combinator": "and",
"rules": [
{
"property": "$blueprint",
"operator": "=",
"value": "myBlueprint"
}
]
}
{
"combinator": "and",
"conditions": [
{
"operator": "isNotEmpty",
"property": "on_call"
},
{
"operator": "<",
"property": "open_incidents",
"value": 5
}
]
}

Conditions​

Conditions are small boolean checks that help when determining the final status of a query according to the specified combinator:

FieldDescription
operatorSearch operator to use when evaluating this rule, for example =, !=, contains, doesNotContains, isEmpty, isNotEmpty (see all available operators below)
propertyProperty to filter by according to its value. It can be a meta-property such as $identifier, or any other standard entity property such as slack_channel including Mirror Properties and Calculation Properties
valueValue to compare to (not required in isEmpty and isNotEmpty operators)

Available operators​

OperatorSupported TypesDescription
=String, Number, Booleanchecks if the rule value is equal to the entity value.
!=String, Number, Booleanchecks if the rule value is not equal to the entity value.
<=Numberchecks if the rule value is less than or equal to the entity value.
>=Numberchecks if the rule value is greater than or equal to the entity value.
<Numberchecks if the rule value is less than the entity value.
>Numberchecks if the rule value is greater than the entity value.
containsString, Numberchecks if the rule value is contained within the entity value.
containsAnyArraychecks if any of the specified strings exist in the target array.
doesNotContainsString, Numberchecks if the rule value is not contained within the entity value.
endsWithString, Numberchecks if the rule value ends with the entity value.
doesNotEndsWithString, Numberchecks if the rule value does not end with the entity value.
beginsWithString, Numberchecks if the rule value begins with the entity value.
doesNotBeginsWithString, Numberchecks if the rule value does not begin with the entity value.
isEmptyString, Number, Boolean, Array, Objectchecks if the rule value is an empty string, array, or object.
isNotEmptyString, Number, Boolean, Array, Objectchecks if the rule value is not an empty string, array, or object.

Rule blueprint​

The Rule blueprint contains the following properties:

NameTypeDescription
LevelString (enum)The required level for this rule (must be one of the scorecard's defined levels).
QueryObjectThe evaluation criteria for entities.
Rule descriptionStringOptional explanation of the rule's logic.
Entities testedNumber (aggregation)Number of entities evaluated by this rule.
Entities passedNumber (aggregation)Number of entities that passed this rule.
% of entities passedNumber (calculation)Calculated percentage of passed entities.

Relations:

NameTarget BlueprintRequiredManyDescription
ScorecardScorecardtruefalseThe scorecard this rule belongs to

Rule result blueprint​

The Rule result blueprint contains the following properties:

NameTypeDescription
ResultString (enum)Whether the entity passed the rule ("Passed" or "Not passed").
EntityStringThe identifier of the evaluated entity.
Entity linkString (url)Calculated URL to the evaluated entity.
Result last changeDate-Time (mirror)Last time the rule result changed.
ScorecardString (mirror)Mirror property showing the parent scorecard title.
BlueprintString (mirror)Mirror property showing the target blueprint.
LevelString (mirror)Mirror property from the related rule.

Relations:

NameTarget BlueprintRequiredManyDescription
RuleRuletruefalseThe rule that generated this result.
[Blueprint Identifier][Dynamic]falsefalseAutomatically created relation to the target blueprint when a new scorecard is created.
Owning TeamsTeamsfalsetrueThe relation to the Team blueprint is created by default.
Dynamic Relations

When a new scorecard is created, Port automatically creates a relation in the Rule Result blueprint to the scorecard's target blueprint. For example, if you create a scorecard for the "service" blueprint, a new relation named "service" will be added to the Rule Result blueprint.

Scorecard total level calculation​

A Scorecard is built from several rules, and each one of them has a level property.

Each scorecard has a set of levels, for example

{
"levels": [
{
"color": "paleBlue",
"title": "Basic"
},
{
"color": "bronze",
"title": "Bronze"
},
{
"color": "silver",
"title": "Silver"
},
{
"color": "gold",
"title": "Gold"
}
]
}

An entity always starts at the Basic level of the scorecard, and it can progress to higher levels by passing the rules of each level.

Once an entity passes all the rules for a certain level, its level changes accordingly, for example:

  1. An entity starts at level Basic.
  2. It has two rules with level Bronze.
  3. Once the entity passes those two rules, its level would be Bronze.
  4. It has four rules with level Silver.
  5. Once the entity passes those four rules (and the rules from Bronze level), its level would be Silver.
multiple rules scenario

In the example listed above, let's assume the entity passes just one of the two Bronze rules, but it passes all of the Silver rules. The level of the scorecard will still be Basic, because not all Bronze rules have been satisfied.

Filter elements​

Filters allow you to apply scorecard checks only for entities that meet certain criteria.

Filters follow the same querying structure as rules.

A scorecard filter is used to make sure only relevant entities are evaluated, only entities that the filter evaluates to true on will have the specified rule checked:

FieldDescription
combinatorDefines the logical operation to apply to the query rules.
conditionsAn array of boolean conditions to filter entities with.

Important Notes​

  1. The scorecard blueprints are protected and their core structure cannot be modified:

    • Default properties cannot be changed or deleted.
    • Required relations cannot be modified.
    • The blueprints themselves cannot be deleted.
  2. You can extend the blueprints with:

    • New properties.
    • New non-required relations.
    • Additional configurations that don't affect the core functionality.
  3. Rule Results are automatically generated and managed by Port:

    • They cannot be created, deleted, or modified directly.
    • You can update the custom properties you created for the rule results.
    • Rule results are not searchable in the global search.
    • They are updated automatically when rules are evaluated.

Validation Rules​

The system enforces several validation rules to maintain data integrity:

  1. Rule levels must match one of the levels defined in their parent scorecard.
  2. Scorecard blueprint built-in relations cannot be renamed or modified.
  3. Rule results maintain immutable core properties while allowing updates to custom properties.

Scorecard UI indications​

After configuring scorecards for the blueprint, each entity created from it will have a Scorecards tab in its entity page, detailing the different checks and their results:

Additionally, the catalog page of each blueprint will automatically have a column for each scorecard rule.
For example, this Microservice blueprint has five rules configured, and we can see a column for each of them in the catalog:

Customizing views​

You can use table operations (sort, edit, group-by, etc.) to create various helpful views of your scorecards.
For example, here are the scores of all Microservice in an organization grouped by team:

Note that every column (scorecard metric) in the table has an aggregation in the bottom, hover over it to see the compliance of this metric across all entities in the table.

Rule result summaries​

Scorecard rules are automatically added as columns in the relevant catalog page, and each such column is summarized on the bottom.
For example, these microservices have some rules defined in their scorecards, and we can see that:

  • 100% of Ecosystem team's microservices have an on-call defined, but only 67% of them have domain configured.
  • The bottom of the table contains an aggregation of the results of each rule for all microservices (across all teams). Six out of eight microservices in total have a domain configured.

Next steps​

Next, let’s look at how you can create and manage scorecards in Port, whether through the UI, API, or Terraform.